Nintendo Hiring Level Designer for The Legend of Zelda Game Series

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Nintendo now has an open vacancy for hiring a level designer for the Legend of Zelda game series who will be creating events, dungeons, fields, and enemies from design to actual implementation.

The listing is understandably vague, as Nintendo doesn't want to show its hand too early, but the job description - translated from Japanese - includes tasks such as "dungeon and field planning".

Most notably, Nintendo is looking for people with experience in game planning for consoles.

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Those with applications that piques the company's interest will have to take a practical exam, before two interviews and one last informal meeting. The successful applicant will get allowances for housing, moving, and transportation as well.

Development for the previous game in the series, Breath of the Wild, began in 2013, with the game releasing four years later, but that time involved substantial manpower for brainstorming and creating a new engine. The Zelda Conversion Project not only replaces Link's character model with Princess Zelda, but it also adds new dialogue, music, and gives Zelda several outfits to equip as well. This person will also work on enemies, suggesting that they will have a rather large role in the assumed next The Legend of Zelda title. Thanks to the modding community, specifically a user known as QZando, Zelda has been made playable in the game, along with new voices for the character as well.