When it came out, GameStop's PowerPass sounded too good to be true: All the used games you could play for six months, plus a free used game at the end, for $60. At the end, you can choose any game to keep.
It's understandable for a new program to experience hiccups as it approaches its launch - that's what soft launches are for, after all.
With PowerPass, subscribers would be able to rent an unlimited number of used games from the retailer, essentially making it an alternative to the local library and things like GameFly.
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There are another 90 minutes and we want to make the most of it". "We knew it was going to be a tough game and in the end, it was decided on an incident".
Technically, the PowerPass program had already kicked off by the time GameStop made the decision to temporarily shut it down. They've been told to store the material in their backrooms until further notice.
As a PowerPass member, you'll only be able to check out one pre-owned game at a time, but can swap it for a new one as often as you like. Although GameStop didn't get into specifics, it did confirm that it has chose to delay the introduction of the program - for now.
While there isn't a specific reason for the hold-up, according to Kotaku via GameStop employees, the company's antiquated POS system wasn't simply equipped to handle it. The company will also allow those who had purchased a spot in the program the ability to pick out any Pre-Owned game for free by way of apology for the inconvenience the sudden halt of PowerPass might have caused. It appears the delay may be a long one, though, as the employee sources claim they were told to get rid of the holiday guide and weekly ad that has the program listed.
There is no word on when GameStop plans to finally release the program, or what software glitches need to be handled.